comment "Add containers";
this forceAddUniform "Pak_Uni_Ard_Ful";
for "_i" from 1 to 2 do {this addItemToUniform "ACE_fieldDressing";};
this addItemToUniform "ACE_morphine";
for "_i" from 1 to 2 do {this addItemToUniform "hlc_30Rnd_545x39_B_AK";};
this addVest "Pak_Car_Rig_Hvy_Ard";
this addItemToVest "hlc_30Rnd_545x39_B_AK";
this addItemToVest "16Rnd_9x21_Mag";
for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
this addBackpack "Pak_Cll_Ard";
this addHeadgear "Hlm_Spc_Ard";
comment "Add weapons";
this addWeapon "hlc_rifle_ak12";
this addPrimaryWeaponItem "acc_flashlight";
this addPrimaryWeaponItem "optic_MRCO";
this addWeapon "hgun_Rook40_F";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "tf_microdagr";
this linkItem "tf_anprc148jem_1";
this linkItem "B_UavTerminal";
comment "Set identity";
this setFace "WhiteHead_06";
this setSpeaker "ACE_NoVoice";
Spoiler:
Arma 3 tiene un sistema de copia de comandos de iniciación para luego usarlos en la "init" de cada soldado en el editor.