You Are A:
True Neutral Human Druid/Wizard (1st/1st Level)
Ability Scores:
Strength- 10
Dexterity- 14
Constitution- 13
Intelligence- 11
Wisdom- 15
Charisma- 10
Stats más bajos fuerza y carisma. Más alto sabiduría (intuición, voluntad...). Sip, me pega bastante A lo sumo quizá me pondria un punto más de inteligencia y uno menos de constitución.
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Vaya, siempre que hago un test de alineamiento, sea la página que sea, me sale true-neutral, o neutral-neutral con tendencia a neutral-bueno. Ciertamente, nunca me han gustado los extremismos. Me veo más como "Neutral Moral", como en la imagen que ha puesto Quetzal.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Bueno, pues soy humano. Y si, alguna vez se me ha dicho que soy adaptable. Además es la raza que elijo siempre en estos juegos
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Poderes de transformación?? Síii!! Lo que quería, mamá!! Me encanta, ahora Druida es mi clase favorita. Y parece ir bien con mis stats
Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Vale, entre este y clérigo creo que ambos hubiesen estado bien para mí, pero la descripción de este me pega, sí
Y, finalmente, los resultados detallados.